2016年9月9日星期五

Week7 Lecture: Designing Questions For Testing

In this week, we learned how to make proper user-testing questions. So I revisit my survey from the video prototype, and try to find out what needs to be improved.

Video prototype survey:

Firstly, my survey questions composed of both qualitative question and quantitative question. There are two types of quantitative questions, one is a closed question which is “Do you like the way of interacting with this game?” and give the selections “yes” and “no”. according to the lecture, I think this question should change to a “Likert Scale” question, because it’s looking for user’s attitudes rather than collect fixed range of data. The second quantitative question is “Did you get what was the initial problem?” and this is a “Likert Scale” question, I think this question is on the right direction, because I want to know people whether understand the problem that my concept tries to solved.
quantitative question (wrong format)

Likert Scale question



Secondly, there is a qualitative question problem.  The problem is that there are lots of compound question within my survey. For example, one question is “First impression? & How do you think this game? (boring, fun?)”, it’s looks like I’m trying to collect different answers from one question, so a possible solution is that split the question into two different questions, one is ask user’s first impression, another is look like “how do you feel when playing this game?”.

Compound quesiton

Overall,  there are some rules for design qualitative questions  and quantitative questions. For the quantitative question,  it must designed as closed question, and the answers range should be fixed. If you want to collect user's attitudes, then use "Lukert  Scale" to explore the answers. For the qualitative question, we must avoid leading or compound questions, sometimes designers can easily make a compound question because they want collect related answers from different direction.

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