2016年8月26日星期五

Week5 Interactive Prototype I plan & The Progress

Plan

For the Interactive prototype I, I’m plan to test the game interface which created by Unity 3D, the interface includes the actual game map and other game objects (walls, bots). I also plan to test the gameplay which include Pacman movement and combination of keys. Two users will use one keyboard to control the game.

The purpose of this prototype is to test how the interface of new Pacman game makes people feel and the map is whether can working well with other game objects properly. Also it is to test the interactivity between key combination and players, how they feel about control game by using combination of keys.So this prototype probably is a diagonal prototype, because I want provide different tasks to the users for test multiple features of the game interface.

Progress

unity scripting
According to the practical  ponggame tutorialI understand the principles of Object Oriented Programming and how to work within Unity then I try to write the script for Pacman movement and key combinations.

For the Pacman movement, I’m using “Input.Getkey” to get the user key input, and lets them to control the Pacman. Because there are two players, and the size of keyboard, so I provide two different control area for each player.
Input.Getkey
Two control area

Map & objects creation
I have two options for the map creation. The first one is a maze, in this map, user not only play by press combination of keys, but also need to find a route for where they want to go. The second one is just a regular Pacman map, and players can move the Pacnman to anywhere they want to go. I think I can test both of them and find out which map is more suitable for players and “Finger Pacman” game itself.

Regular

Maze


For other objects, include the “pacman” and “pac-dot”, I create two different colour pacman for two players, red pacman and blue pacman, also add rigidbody 2D for each pacnman and add box collider 2D for all objects. 


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