In
this week's first practical session, we began understanding more detail about
the project and warm up activity for brainstorming ideas. There is
three different challenge, and we asked to generate concepts for one of them. Firstly,
we asked to list some mundane things that in our lives, and help us start to
thinking what can we do for these things.
Mundane
thing list:
- Taking bus everyday
- Looking for my phone charger
- Look at my phone all the time
- Cycling everyday
- Play pc games by using keyboard and mouse
- wash clothes with the washing machine
- looking for my water bottle
- fill my water bottle
- etc...
I did
some research for these challenges, and try to get some inspiration from these existing
related concepts, then I start brainstorming some new ideas.
1.
The first “Wearable Social Interventions” challenge is about
generate concept for wearable technology that allow for the subtle, or not so
subtle, correction or transformation of socially unacceptable or awkward behaviours.
Apple
watch: The Apple Watch is Apple's newest, most personal computer.
wearable
flying drone:
![]() |
| http://www.freshnessmag.com/2014/10/21/nixie-wrist-wearable-flying-drone-prototype/ |
Some behaviours
of others that irritate me, and my new ideas:
1.
cell phone rings in the class and distracting me
idea: plug phone into
a wearable product, when phone ringing, the sound of a phone being replaced by
color or light.
2.
someone interrupt my conversations
idea: a wearable
product that can lets people know you want join the conversation or have some urgent
things want to say, by using different light or sound.
3.
someone walking slowly in the campus or public spaces
idea: a wearable
product that can lets people know your state, such as green light means you
have no urgent things to do, red means you have urgent things and need an emergency
route.
To be
updated..
2.
Game Mashup:
Create a mashup of 2 games - choosing from pencil & paper games, board games and
arcade game. Your new game should be interactive & digital in form and must involve
some
form of non-traditional, novel physical interaction (no keyboard, mouse or existing
game
controller).
i did some research for two Board Games , include what is the game about and how to play
this game.
Battleships:
Battleship is primarily a guessing game, with each player trying to figure out the location of
the other's warships and shoot them down. The first thing the player must do in the game is
arrange all five ships in places the enemy (the computer) is unlikely to shoot. The mouse is
used to arrange the ships; clicking once on the four-arrow move icon picks the ship up, and
clicking again puts it down. Clicking on the rotate icon rotates the ships. Once the player's
ships are arranged, the player and the enemy take turns shooting at each other's grids. The
first player to shoot down all five of the other's warships wins the game.
(http://www.knowledgeadventure.com/games/battleship/)
Snakes & Ladders:
Snakes
and Ladders is an ancient Indian board game regarded today as a worldwide
classic. It is played between two or more players on a gameboard having
numbered, gridded squares. A number of "ladders" and
"snakes" are pictured on the board, each connecting two specific
board squares. The object of the game is to navigate one's game piece,
according to die rolls, from the start (bottom square) to the finish (top
square), helped or hindered by ladders and snakes respectively.
The
game is a simple race contest based on sheer luck, and is popular with young
children.The historic version had root in morality lessons, where a player's
progression up the board represented a life journey complicated by virtues
(ladders) and vices (snakes). A commercial version without morality lessons and
published by Milton Bradley is named Chutes and
(https://en.wikipedia.org/wiki/Snakes_and_Ladders)




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