In this week, we did the testing session
for interactive prototype II. Before
testing session, I prepared ten questions survey which created by “google
form”, the purpose of this survey is for collect feedback from different users.
I also prepared three tasks, and users need to finish each task one by one
during the test session, these tasks were designed for two purposes.
Firstly,
these tasks can help users gradually familiar with the game and game control,
because not all of them know my concept, and some users may not even know much
about the Pac-man game, also they have to use a new controller with novel
physical input method. Secondly, user can provide some feedback for specific
aspect of concept by follow the tasks. For example, I want to know how users
feel about the physical interactivity when they use the control board with one
hand and both hands.
The tasks for
test interactive prototype II:
Task 1:
l Move your Pac-man around in
the map.
Task 2:
l Complete a game with one hand
and two fingers.
Task 3:
l Complete a game with both
hand and two fingers for each hand.
*reset the game after complete
each task.
For more survey details, this is my
survey link:
To
prepare the test, I sign in a computer, copy the executable file and task list
into this computer, then I open the game, task list, and survey web page. In order to complete the test, I assign each
user a role, one user is player1 and another is player2, then let them follow
the tasks to start the testing. Another important activity is that I observe
user’s emotional expressions and behaviors when they playing the game, then
combine survey feedback, so I can obtain more valuable information about my concept.
Feedback
After my observation part, I have asked testers to fill in a survey for giving me some suggestions. Here is the outcome summary below.Most tester finished all the tasks.
Summary
Based on the testing and observation, there are some issues that i need to improve.
- the interface should provide more response
- one player can control another player’s Pac-man consciously or unconsciously
- players hit the reset button on accident
- direction indicators are overlap together when user press more than one key combinations at same time
Reflection
user’s opinion some time may divided into two very different directions,
such as some users enjoy using fingers to against another player by interference
controls, but some other user may hate it. So the challenge of improve your
concept is can you find a way to satisfy both side users or you have to choose
which side you stand for.










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