2016年10月8日星期六

Week10 Prac B : Interactive Prototype II Test

In this week, we did the testing session for interactive prototype II. Before testing session, I prepared ten questions survey which created by “google form”, the purpose of this survey is for collect feedback from different users. I also prepared three tasks, and users need to finish each task one by one during the test session, these tasks were designed for two purposes.

Firstly, these tasks can help users gradually familiar with the game and game control, because not all of them know my concept, and some users may not even know much about the Pac-man game, also they have to use a new controller with novel physical input method. Secondly, user can provide some feedback for specific aspect of concept by follow the tasks. For example, I want to know how users feel about the physical interactivity when they use the control board with one hand and both hands.    

The tasks for test interactive prototype II:
Task 1:  
l  Move your Pac-man around in the map.
Task 2:
l  Complete a game with one hand and two fingers.
Task 3:
l  Complete a game with both hand and two fingers for each hand.
*reset the game after complete each task.

For more survey details, this is my survey link:

To prepare the test, I sign in a computer, copy the executable file and task list into this computer, then I open the game, task list, and survey web page.  In order to complete the test, I assign each user a role, one user is player1 and another is player2, then let them follow the tasks to start the testing. Another important activity is that I observe user’s emotional expressions and behaviors when they playing the game, then combine survey feedback, so I can obtain more valuable information about my concept.

Feedback

After my observation part, I have asked testers to fill in a survey for giving me some suggestions. Here is the outcome summary below.

Most tester finished all the tasks.










Summary


Based on the testing and observation, there are some issues that i need to improve.

- some users can’t remember the key combinations, and they need to look the instruction frequently
   
- the interface should provide more response

- one player can control another player’s Pac-man consciously or unconsciously

- players hit the reset button on accident

- direction indicators are overlap together when user press more than one key combinations at same time

Reflection


user’s opinion some time may divided into two very different directions, such as some users enjoy using fingers to against another player by interference controls, but some other user may hate it. So the challenge of improve your concept is can you find a way to satisfy both side users or you have to choose which side you stand for.

没有评论:

发表评论