In week 1, I was thinking a prototype is an
early working model, and most of them will throwaway eventually, but after I conducted
all these interactive prototypes, I realize that prototype actually is a
process or a product which acts as a thing to be replicated, learned or further
developed. For each interactive prototype, we start inherit some features from
last prototype, then make some adjustments or add some new features, after that
we learn from user’s feedback to define issues, finally generate some solutions
for each issues, the iteration will keep going until we stop improve the
product. So the interactive prototype that I conducted is evolutionary
prototype. And it’s very useful for game development, because for interface
aspect, we want keep most code for future use rather than throwaway. Overall, prototyping comes in many forms, but
choose the prototype that most suitable for your concept should also be considered.
Furthermore, when I conduct each
interactive prototype, the concept keeps change, include improving, deleting,
and adding. We are not always follow the original design, but what kind of fact
changes our mind, the answer is user’s feedback, their thoughts or suggestions are
influence the concept and prototypes. Most of decision that I made were inspired
by viewing user’s feedback, their direct motion and behavior responses are also
considered as important feedback. So I was
thinking the most important prototyping process is evaluation, but after evaluate
stage, analyses user requirements are also very important process. In conclusion,
we can’t ignore any process in the prototyping process iteration, prototyping
is a process, after all, not a single act.
没有评论:
发表评论